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THE GOOD GAME COMPANY  |  SKU: GOGA3008

Second Thoughts

$2499


Description

Each team is given a word slate, a timer, and a marker. The teams choose their pawn that they will use throughout the course of the game. The board is placed in the center of the teams, and the pawns are placed on the beginning portion of the board.

The five, multi-colored die are rolled. It is up to the group as to who rolls them. The letters on each die are written into the corresponding square on the word slate. Simply match the colors!

The sand timers are then flipped, signifying the lack of time each team has to come up with words that fit the letters and spacing on the word slate. The goal is for each team to come up with five words, one using each letter. After the timers run out, each team must stop, even if they have not reached five words.

The teams now switch boards. The timer is flipped again! One player on the team will have the board, while the other player does not know what the words on the board are. The reader must then play a rushed game of charades, attempting to help their teammate guess the words!

They cannot say, or mouth, the words, but they can give hints and attempt a fun guessing game! The team with the most words guessed, or who finish first, get to move their pawn up one spot on the game board! They are one step closer to being declared the winners!

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THE GOOD GAME COMPANY

Second Thoughts

$2499

Each team is given a word slate, a timer, and a marker. The teams choose their pawn that they will use throughout the course of the game. The board is placed in the center of the teams, and the pawns are placed on the beginning portion of the board.

The five, multi-colored die are rolled. It is up to the group as to who rolls them. The letters on each die are written into the corresponding square on the word slate. Simply match the colors!

The sand timers are then flipped, signifying the lack of time each team has to come up with words that fit the letters and spacing on the word slate. The goal is for each team to come up with five words, one using each letter. After the timers run out, each team must stop, even if they have not reached five words.

The teams now switch boards. The timer is flipped again! One player on the team will have the board, while the other player does not know what the words on the board are. The reader must then play a rushed game of charades, attempting to help their teammate guess the words!

They cannot say, or mouth, the words, but they can give hints and attempt a fun guessing game! The team with the most words guessed, or who finish first, get to move their pawn up one spot on the game board! They are one step closer to being declared the winners!

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